16-Year-Old Game Enthusiast: Explore Game Design & Community Management
At 16, the original poster (OP) has identified unique talents relevant to the gaming industry, even if not traditional art or programming. Their skills in writing character abilities/kits, understanding game balance, rapid game comprehension, and strong communication/community sense are highly valuable. These directly align with roles such as Game Designer (specifically Systems or Balance Designer) and Community Manager. These positions focus on conceptualizing game mechanics, ensuring fairness, fostering player engagement, and understanding player needs. The OP should start building a portfolio of design documents, balance spreadsheets for existing games, or even practical experience with community moderation. This early focus allows ample time to develop specialized skills for these growing industry sectors.