Gamified Persistent Classroom Engagement Platform

Published on 10/27/2025 Marketing Opportunities

The user is creating an online, persistent version of a classroom game ('Lobster Pots') that saves progress across multiple sessions and students. This addresses a real need for teachers: engaging, continuous starter activities that foster long-term student participation. A SaaS solution can productize this idea, allowing educators to easily create, manage, and track such games.

Product Form: A web-based platform for teachers and lecturers.

  • Game Creation: Customizable templates for 'Lobster Pots' and similar gamified activities (e.g., choose parameters, scoring rules).
  • Class/Student Management: Tools to onboard students, organize them into classes/teams, and manage multiple ongoing games.
  • Persistent Progress Tracking: Automatically saves student scores and progress over days, weeks, or an entire term.
  • Leaderboards & Analytics: Displays class and individual leaderboards to drive competition, and provides teachers with insights into student engagement.
  • Communication: In-app messaging or notification system for game updates.

Expected Revenue:

  • Freemium Model: Basic game features for free, premium tiers for advanced customization, larger class sizes, more game types, or detailed analytics for a monthly/annual subscription.
  • School/District Licensing: Offering bulk licenses to educational institutions.
  • Add-on Content: Selling new game templates or themed content.

This solves a pain point by turning repetitive activities into meaningful, long-term engagements.

Origin Reddit Post